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Nexus Mods Interesting Npcs

Nexus Mods Interesting Npcs Rating: 5,6/10 9616 votes

Credits and distribution permission. Other user's assets Some assets in this file belong to other authors.

New Quests. The Aldmeri Prisoner. A Thousand WordsNew NPCs. Arelthor (Patrick Mahoney). Guard (Glen Michael Cooper).

Steward (William Handford). Nair (William Handford). Client (Patric M. Whitstone).

Baroness (Alice Bell). Amras (Patric M. New Quests. The Immortal Coil (Jessica Osborne, lindenlaurel, David Lobach, Anna Castiglioni, J.T.

New Quests. Thrice-Bitten, Once Shy (Matthew Dixon, lindenlaurel). The Gales of Guilt - (Giramor, Isaac Silbernberg aka MagnusDux, J.T.

Decker, Matthew Dixon, lindenlaurel, Paul Kilmer)New Follower NPCs. Meresine (Elisabeth Hunter). Daenlyn Oakhollow (Matthew Dixon)Voiced but Incomplete NPCs. Arghus (Daniel Hodge) - Follower Options disabled as unrecordedRe-Recorded NPCs. Glathriel (Alice Bell). Iria (Adoxographist).

Godrod (J.T. Main Additions. Rumarin will now use dual bound blades and a bound bow. Valgus heals the player when health under 40% and he is within 512 units.

He will also heal you post-battle if your health is low once every 12 hours, for immersion purposes only. Random innkeeper interaction with Alassea, Morndas, and Amalee.

New NPC Mannequin available upon completion of the House on the Hill (voiced by J.T. Decker). New voice for Zajhirra and Hagravi (voiced by J.T. Decker). Additional combat and commentary lines for Hjoromir, Alassea, Rumarin, Dagri'lon, Zora, Morndas, and ValgusSilent Additions (setstage 3DNPCenable 1).

New Dark Elf Archer/Follower, Meresine. One of Zajhirra's random hellos will point you to her.Tweaks. 'Setstage DialogueNPCName 500' will now turn mod NPCs into vanilla NPCs, and fail any related quests.

Previously the console command muted the NPC as opposed to making them vanilla. Split monologues and re-arranged much of Jerulith and Frik's dialogue for shorter replies. Raised volume on Drelas and Jaspar. Moved Iria's start point to the Hall of the Dead until PC speaks to her at least once. Cassock's victims will now have urns in the Hall of the DeadFixes. Alassea or other Marriage Issues - It seems when I make an existing NPC marry-able it doesn't register on old saves.

Added an extra script to add them to the 'potentialmarriagefaction' just in case, and attached to the proposal line. Alassea post-marriage song related dialogue not connected. Spell it Out for Me - In older saves, NPC not dying due to previously being set as 'protected.' . Alassea not playing Warrior's Life - Unlocking Tears of the Hist is an improper condition. Iria looping 'What can a corpse tell you.' Question.

Fironet and Rinori's audio had too much treble. Bodan missing an audio file for scene if PC is not a member of the Companions. Alisen not playing 'Age of Aggression'.

Version 3.02. Voiced ContentNew Miscellaneous Quest - Spell it Out for Me – Cassock in the Winking Skeever in SolitudePlayer Bard Options – If you have a flute, drum, or lute in your inventory, or have completed Tending the Flames, you can play a handful of songs with select bards. Having an additional bard in your party, such as Alassea, Skjarn, or Amalee, will result in them joining along in most cases.

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Still experimental.If you do not have these items in your inventory and have not joined the Bards College, the result will be less than ideal.Additional Songs for Alassea and Amalee - Ronja Monto has provided alternate versions of Tears of the Hist and A Warrior’s Life which are unique to Alassea. Added Blood of Kings Questline - 7 part quest. Fully Voiced Quests - Vigilance and Virtue, A Rose Without Thorns. New NPCs for Blood of Kings Quest - Interesting and Expository/Filler NPCs (Only the former count toward the version number). General audio/dialogue tweaks, e.g., trimmed down the bass on Vinnius and Hiram, edited Sonja's dialogue to flow better.

General Bug Fixes - See Bug Report Thread. Disabled Morndas and replaced in Solitude Jail as part of the quest From the Blood of Kings. Version 2.29beta2. Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters.

Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore. Many of these characters are fully voiced by a talented team of over 80 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you.Originally, the goal was to expand 8 followers to include commentary on every quest and location in the game, including bonus conversations during or after major questlines. Currently, these followers, whom I have dubbed 'Super Followers' because they fly and wear capes, have approximately 1000+ lines each.

It may be unrealistic to meet this goal, however, as actor interest in performing slave labor can ebb and flow, and even a dozen new lines can often take months to get recorded.As the mod will likely continue to make future additions and improvements, it can still be classified as a WIP, but the existing content should see very little change.Special thanks to everyone who helped build this project. I still remember when it was just a couple NPCs hanging out in one place like a wax museum.

Thanks to all the actors, composers, testers, blog contributors, and users who helped support the mod along the way., without everyone's contribution none of this would be possible.size=15px F E A T U R E S/size. 250+ Voiced NPCs. 50+ Quests.

25+ Followers with Location Based Commentary. 15+ Marriage NPCs. For better control of which NPCs are in your game, non Quest-NPCs can have their base dialogue removed via 'setstage DialogueNPCNAME 500' console command. Some quests have different names like 'KavaldDialogue,' so if it doesn't work type 'HELP NPCname' in the console to find the appropriate quest name. This will turn them into vanilla clutter.

Unvoiced/Unfinished Dialogue can be enabled via the console by 'setstage 3dnpcenable 1'size=15px T R A I L E R/sizeThis video highlights just a small portion of the features in this mod, including voice acting, followers with unique commentary, interconnected NPCs, unexpected encounters, bard music, and player role playing choices. This represents just a fraction of the overall content in Interesting NPCs.

A Note on the Development Cycle of this Mod:For those who are unaware, I began with zero modding experience. There are New Year's resolutions older than my scripting powers.

This has profoundly altered many aspects of the mod in the following ways:Quests PrerequisitesMany quests expand on existing NPCs, and work under the presumption that you have met them. If I knew how to make quests from the beginning, I obviously would have tried to introduce more NPCs as part of a quest. Nevertheless, even now there are factors that force me to use prerequisites. Often times vanilla dungeons or quests have to be cleared to ensure no conflicts. The lists the requirement to start each quest.size=15px I N S T A L L A T I O N/sizeManual installation is simple.

Download the main version and drag and drop the contents into your Data folder. If your download interrupts, try the torrent on the blog or the mirror links.INSTALLING UPDATESExtract the files, drag and drop to overwrite everything.However, when using NMM, it is important to note that the software may uninstall the old version instead of overwriting. To quote Starfis - When NMM says that a different version has been detected and if you want to upgrade - select NO. Then click YES for all files or YES to mod when overwriting. Others have said NMM does not work well with larger mods, so Christian Gaughf has kindly provided some detailed instructions for how to download this mod manually and still use NMM to install:- Download the mod manually if NMM doesn’t work.- Open NMM and click the “Add Mod from File” button located in your Mods tab.- Select the 3DNPC 7zip file and click open. This may take some time.- Once the load is complete, simply activate 3DNPC.

This too may take some time.UNINSTALLATIONThe mod should be safe to uninstall via NMM or simple deletion of the esp, BSA and loose files such as the sound folders and textures such as the Mogo's Mead labels. The mod is at its heart extremely simple, the size is mostly due to audio files. As with all mods, some things may linger in your save.Starfis has also provided this handy list of things to do when uninstalling:1.

Nexus

Dismiss all followers from this mod if you have any2. Go to the location without any NPCs3. Make a save to the new slot (just for sure, if something goes wrong), and uninstall the mod through NMM.4. Possibly recreate all your patches like Bashed patch, Dual Sheath Redux patch, Merged patch, ReProcer patch. So any of these esps which could be dependent on this file can't cause any problems, or CTDs.size=15px CREDITS/sizeFor a list of people who have contributed to this mod, please click on the Readme tab above.size=15px COMPATIBILITY/sizeThere are separate discussion threads under the Forums tab where you can read up on compatibility, request a patch and other things.DOMO ARIGATOS FOR THE MR. ROBOTOSEveryone who has helped raise this project from skeleton to zombie to the fleshy blob it is now. Every referred actor, every bug report, every audio or writing sample(even the ones that didn't pan out), every encouraging word and funny email and space-ward pointed thumb has helped make this a better mod and a joy to make.

You know who you are, and thanks.

Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.