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Torn City Weapon Mods

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  1. Torn City Best Weapons
  2. Torn City Motorcycle Helmet

First things first! We'll have to talk about the food for your mutant/bandit killing tools as ammunition is just as important as the weapon itself.In the metro, you will stumble upon different types of ammunition and all of them are only compatible with a type of weapon. You will also find exchange kiosks within the stations that allow you to buy and sell ammo. These kiosks have an economy, meaning some ammo will be more expensive or cheap then others.44 Magnum Bullets are fired by Revolvers and are at the middle in value and rarity.Dirty Ammo is used by Primary Weapons and is the second cheapest ammunition and weakest damage wise but plentiful.Shotgun Shells are fairly common but also the second most expensive type of ammunition.Metal Balls are used as projectiles by the Tihar and Volt Driver. There are two kinds of knives to satisfy your melee needs and lust for sharp things.The Trench Knife is your trusty buddy and one of the most helpful weapons and is always available. It has a fairly long melee range and is useful for conserving ammo if needed.Here are some hard cutting tricks and notes with the knife:. If you hold left click you can attack faster.

Mods

Right clicking with the knife does blunt damage with the handle of the weapon and is useful for smashing broken doors that will not open. As long as your movements are fast you can even avoid animals and kill them if you aim for their head. Don't bring a knife to a gunfight. Trying the knife on humans is bad news as their attacks are ranged. The knife is also surprisingly very loud and terrible for stealth when many enemies are right next to each other.The Throwing Knife functions differently from the trench knife since as it's name says, you well. In the metro, being stocked on your side tools will be a boon. So here are your pocket weapons and bags of tricks you can use to turn a fight to your advantage.The classic ol' reliable revolver.

Shotgun Rain! Unload into some mutant's brains!

Shotgun Rain! Another bandit takes the pain train!Shotguns deal excellent damage point blank and are great if you need to get up close and personal. They all lack sights and cannot aim down sights but as a result right click will be replaced with a different action.The Duplet.

Nothing like hunting down some gosh darn mutants with a double o' barrel shottie. This boomstick is simple and easy to use and deals a good amount of damage.Tricks for some double trouble:. This is a freebie gift and cannot be missed. Happy Birthday.

With only two shells that can be loaded, it has a short reload time. The left click fires the left barrel and the right click fires the right barrel. Both barrels can be fired at once for impressive damage.The 'Uboinik' or more colloquially known as the Automatic Shotgun. With the metro being transformed into an more odd place than it used to be, there are some odd weapons to go along with it.

Advanced Weapons are unique guns that use metal balls or spears as ammunition and rely on a pneumatic gimmick mechanic for damage.The Tihar could be called the 'sniper rifle' of this game. It can deal with pesky bandits from afar very quickly and silently.Here are some high pressure notes to pump in:. It is very powerful when pumped up and has a long range. Even though it is silent, it is possible nearby enemies to be alerted. So try to take a good sniper's angle. It holds fifteen rounds at a time.

Torn City Best Weapons

First found in Lost Tunnels when travelling with Bourbon in a tunnel to the left with two Lurkers. Hold the reload key and left click to pump for more damage and range. It is outclassed by the Volt Driver in damage and by the Helsing in stealth capability but can fire faster than both.The Volt Driver is a wicked homemade Railgun that is easily the most powerful and the most valuable weapon, effectively earning unicorn status within the metro.

Torn City Motorcycle Helmet

It can arguably be considered the most unconventional weapon of all.Some tips that will shock you:. This weapon cannot be bought and can only be found. It uses electromagnetism powered by a battery to fire the projectile at extreme velocities for some electrifying powerful damage. Trading this weapon in for a Duplet at Armory can easily give you all the money you will need for the rest of the game. Credits due to the Metro wiki, as I have compiled lots of images and info from there for this guide.

Plus credits to you all who have given your own tips and tricks for the weaponry of Metro, I'd add all the tips and credit you all but that would make this guide far too long.Edit: 2017/09/04Wow, it's the fourth anniversary of when I made this guide on the fourth day of September and I've just made the fourth major revision of this guide, pretty amusing huh?I see 10k of all you folks on Steam have read this guide since it's birth and I would just love to say that I love you all. The fact that you all like this game as do I and have read this guide really warms my heart. Thanks everyone!

Overview Good. Jak's the guy with the gun.J ak 3 is an action-adventure/platforming game and the third installment in the Jak and Daxter franchise, as well as the final chapter in the original trilogy. Taking place a short period after the events of Jak II, Jak and his smart-mouthed ottsel companion, Daxter, find themselves outcasted by Haven City, and its new leader, Count Veger, as the city continues to fight a seemingly endless, and increasingly hopeless, war against the Metal Heads and a new enemy called the Dethbots.The game follows the duo's fight for survival and acceptance out in the Wasteland, their fight back into the city, their revenge against Count Vegar, and the final battles against the Metal Heads and Deathbots.Jak 3 was developed by Naughty Dog, Inc. And published by SCEA.

The game was released on the PlayStation 2 on November 9, 2004 in North America and on November 26, 2004 in Europe. Gameplay Insert jokes regarding Chocobos here.The gameplay, which continues off of the combat-heavy, open world gameplay introduced in its predecessor, returns with new abilities and weapons while staying true to the platforming elements introduced in the The Precursor Legacy. While Jak's Dark Eco form returns, which allows him to use stronger attacks for a short time, the game introduces a 'Light Eco Form', which gives him non-combative, but still useful, abilities. Additionally, Daxter is given more playable scenarios: including a Dodge 'Em -style minigame and his own platforming levels in areas inaccessible by Jak.The Morph Gun, which was introduced in the previous game, returns in this installment.

This time, however, there are a total of 12 'weapon mods' that Jak may use on his enemies. There are four different color-coded mods (Red, Yellow, Blue, 'Dark') and each with 3 different variants. As in the last game, weapon mods are unlocked by playing through the game and appear in a linear order.Vehicles also return in this installment, and have also been given more focus gameplay-wise. In most of the Wasteland chapters, Jak can drive unlockable cars and engage in open-world vehicular combat and treasure collecting, the latter being similar to the gameplay of the Smuggler's Run franchise. Jak can still commandeer vehicles, ala' Grand Theft Auto, which also controls the same way in Jak II, but with less traffic. In the Wasteland, Jak can ride on bird-like creatures, called Leapers, to traverse the desert and streets of Spargus City.

Finally, the hoverboard also returns but since, in the story, the Arena district has been destroyed, players do not compete in the Tony Hawk-esque minigame from the predecessor. Setting Jak and Daxter gliding over the vast Wasteland.J ak 3 takes place in a fictional universe set around 500 years after the events of the first game, and a couple of months after the second. Unlike Jak 2, the locations have been expanded to include Haven City, Spargus City, and the Wastelands.Haven City has become a war-torn city due to the war between the Metalheads, the Deathbots, and the Crimson Guard. Unlike in Jak 2, there are very few safe locations in the city and Jak will need to fight either Metal Heads or Deathbots in order to survive and open once-accessible areas.Spargus City was a city built by Damus in order to help protect those who were stranded in the desert. Even though Spargus is a city for refugees, citizens must earn their place by fighting in the city's arena. That means that unlike the denizens of Haven, Spargus' people are all heavily armed and happy to fire off a few shots if Jak bumps into them. Spargus City's technology is far behind Haven City.

Even though you can travel via hovercraft in Haven City, Jak can only travel by foot or by Leaper in Spargus.The Wasteland is a dangerous location filled with giant Metal Heads and vicious Marauders. Both will force the player to defend themselves with their weapon-equipped buggies as they traverse the land. Some of the landmarks in the Wasteland include: a Metal Head nest, the Marauders' camp, the monks' tower, and the abandoned city. Weapon ModsJak's main weapon in the game is his Morph Gun, which he acquires early on in the game. This gun doesn't function as a single-purpose firearm.

Instead, it uses different weapon mods, collected throughout the game, to deal different amounts of damage for almost every combat situation. There are four different styles of mods, each having three different versions of their variant. Red Mod: Shotgun variations for close-quarter combat. Yellow Mod: Rifle variations for long-range. Blue Mod: Machine Gun variations for taking out waves of enemies.

Dark Mod: Power weapons that have small amounts of ammo but deal devastating damage.Red Mod PictureNameAmmoRangeDescriptionScatter Gun50ShortA basic shotgun that you acquire early in the game. While it packs a decent punch, the gun fires very slowly.Wave Concussor75MediumA chargeable weapon that unleashes a powerful blast that is effective against surrounding enemies.

Its ammo usage can range between 1-5 ammo depending on how long the blast is charged for.Plasmite RPG100MediumLaunches a powerful bomb that also has a very large blast radius. While it is powerful, one RPG uses 10 ammo.Yellow Mod PictureNameAmmoRangeDescriptionBlaster100LongA rifle useful for its long range and decent damage. It has a good firing rate and is useful in almost every situation. The Blaster is the first weapon you gain in Jak 3.Beam Reflexor150LongActs the same way as the Blaster but the bullets will reflect off of walls and enemies. The added bonus comes at the cost of one extra ammo.Gyro Burster200MediumShoots out a floating pod that rapidly fires at every enemy near it.

It's a great weapon for clearing out large groups on enemies. However, it will only use a maximum of 50 ammo.Blue Mod PictureNameAmmoAmmoDescriptionVulcan Fury100Medium-LongThe game's heavy duty machine gun. The bullets are weak but it can fire so fast that the weakness won't be a problem.Arc Wielder150MediumOutputs a stream of electricity that you can use to badly damage any enemies near you. However, it uses ammo faster than the Vulcan Fury.Needle Lazer200LongRapidly shoots out small blue lasers that will track down any enemies. Uses more ammo than the Arc Wielder.Dark Mod PictureNameAmmoRangeDescriptionPeacemaker5LongShoots a single ball of lightning that will severely damage, if not instantly kill, any enemy hit by it.