Fallout 3 Raider Id
Contents BackgroundThe raiders of the are mostly hostile, lawless, -addled ruffians who roam the wastes of the area. They have little in common with the raider clans of the, except for the of the. They are one of the most common enemies in the game, and are often encountered in small groups and are armed with a fairly wide range of weaponry. They often carry low caliber pistols, as well as melee weapons. At higher levels, they begin to carry, and even some like the. Very rarely, one may even be found carrying a likely taken off a dead.
Fallout 3 Raider Id
They can occasionally be found hunting with as well. All raiders wear some form of. TerritoryRaider territory tends to be marked with spray-painted symbols and mutilated bodies hung up with meat hooks on chains. These symbols include a green-blue circle with the number 21 in the middle, a 'FUCK YOU' written in blood, and a colorful mushroom cloud.Locations. `.RelationshipsRaiders have no alliances with other factions and will attack everyone but other raiders. They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other raiders and, implying that they torture captured enemies and occasionally their own.
The is equipped with several dismembered hands that the raider has kept as trophies. Raiders appear to show no mercy even toward each other; some mention killing one of their own just to make him shut up. Raiders also show very little respect for new recruits, as shown by conversations with one another. Raiders also appear to be cowardly, like Talon Company mercenaries, they will flee if the tide of battle is turning against them.Notable members.AppearancesRaiders appear in.Behind the scenesThe following is based on cut content and has not been confirmed by sources.Raiders may have been intended to become friendly towards players based on their Karma at some point during development. Raiders are set as Allied with another, mostly unused faction, RaiderFriendFaction. The description for this faction is 'Used for Very Evil players'.End of information based on cut content.See also.Gallery.
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If you're anything like me, you saw, showing an AI skirmish between 1,000 Deathclaws and 100 Brotherhood of Steel Knights and thought, 'okay, but what if.' There are many different AI baddies in Fallout 4, and most of them hate each other just as much as they hate you. The best thing to do, then—given that you're a temporally displaced badass in a harsh and unforgiving world—is to make them fight for your amusement.Here's how to do that.It's pretty easy, but you'll need a few console commands. You'll also need a battleground. I picked the Red Rocket outside of Sanctuary Hill. It's deserted, and it's a settlement—meaning you can build a viewing station from which to free-cam about the place without attracting the AI's attention.Here are the two most important console commands for forcing the AI to do your bidding:.
tai: Toggle AI. tcai: Toggle combat AIThe second one really is super-important. Without it, your combatants will instantly demolish each other before you've had a chance to make it a fair fight. AI can be toggled individually, but it's easier to globally disable both. Congratulations, you've made the Commonwealth a utopia of peaceful manikins.
You win Fallout.Also, while you're messing about in the console, you should do this:. tgm: Toggle God modeNot only does it ensure you won't accidentally be caught up in the imminent eruption of violence, it also disables Workshop resource costs and gives unlimited carry weight. All in all, it's pretty handy.Now to place some guys. To do this, stand where you want your combatants to appear and use the following command:. placeatmeYou can find IDs in game, through the help command. I've always found it easier to grab them.For this first test, I'll be pitting five Super Mutant Behemoths ('placeatme 000bb7dd 5') against 20 Raider Wasters ('placeatme 000f757b 20').
All I need to do is turn on 'tai' and 'tcai', and.Oh god, it's a massacre.The raiders need some help, clearly. The problem, it seems, is that they're all carrying crappy pistols, while the Behemoths have fire hydrants that can pummel them into chunks.
What if all the raiders had Fat Man missile launchers?First, I load myself up with Fat Men and Mini Nukes, using:. player.additemThen, I open the console, click on a raider, and type:. openactorcontainer 1This opens up their inventory in the container window—that window you get when you loot, trade or store items.
Through this, I can remove a raider's weapon, and replace it with a Fat Man and three nukes. Then, I hit 'T' over the Fat Man to equip it for that raider. Repeat for all 20 raiders, and I've got the best armed bandits this side of Boston.But can they tackle the Super Mutants? That's a yes.Sidenote: what's going on with that sword guy. I gave him a sword because I thought the raiders were lacking any melee potential.
He's holding it like a gun. Demonstrable proof of a failing post-civilization education system, if I ever saw one.This isn't dramatic at all. Maybe the raiders would benefit from an extra challenge? The sort of challenge offered by, let's say, 'placeatme 0001db4c 50'? Or, in layman's terms:50 Deathclaws.I was expecting a lot from this, but, well, see for yourself.